![gabriel knight sins of the fathers gabriel knight sins of the fathers](https://image.dosgamesarchive.com/screenshots/gk1-4.png)
I get the mime to the policeman, and bam – he starts acting like a monkey which for some reason causes the copper to start chasing him around for just long enough for me to listen to his radio and figure out where I have to go next. So I leave again, despairing, return to Gabriel’s bathroom to cry on the floor for a bit (sadly not a scripted action) and go back to the square again. He starts slouching behind me, and I think I might be on to something, but then every time the mime sees someone else he gets distracted and wanders off. How? Was the mime going to pretend to rob an invisible bank? So I walked over to the mime. In my head an impossible equation began to form. This complete and utter tool of a mime was lurking behind the other people aimlessly wandering through the square just to take the piss out of them (although comedy did ensue when he tries to follow the woman and she says “Get away from me, you… you man!”).
![gabriel knight sins of the fathers gabriel knight sins of the fathers](https://m.media-amazon.com/images/M/MV5BYjA0NzFhMjgtYWVkZS00YWRhLWE1OTItODVmNmRiMDRjOTUzXkEyXkFqcGdeQXVyMTA1OTEwNjE@._V1_.jpg)
Then I noticed the mime following people and copying their walks. I’d picked everything clean and I was getting frustrated. Now, I spent more time than I care to admit trying to figure this out. There’s a lot going on in the area – bands playing, muscleheads and attractive women wandering around, and… a mime.
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One of the first puzzles involves luring a cop away from his motorbike so you can listen to his radio and find out where a crime scene is. It shouldn’t have to be an issue of just trying everywhere, showing everything in your pockets to everyone you meet, and hoping for the best.
GABRIEL KNIGHT SINS OF THE FATHERS TRIAL
It has moments of genius, but these are offset by moments of sheer dumb trial and error – and while this might be a staple of the genre, it really shouldn’t be. Hell, wandering through the game’s environments and straying too close to the edges often brings up a jarring black border where the game has simply run out of the world to show you. Gabriel’s stilted click-to-walk is a pain, some of the puzzles are just plain bizarre, and it takes much too long for the story to really get any claws into you. There’s a graphical facelift, sure, and a few little tweaks to fluidity here and there, but something just feels altogether insincere.
GABRIEL KNIGHT SINS OF THE FATHERS UPDATE
This is an update of a 1995 title of the same name, although I’ve never heard of it (That might just be because I was four years old at the time and when I did get around to playing adventure games it was all about Monkey Island and Broken Sword) and my initial impression was immediately distinguished as a game that just hasn’t been updated enough. Gabriel Knight: Sins of the Fathers casts you in the role of the titular smarmy writer/bookshop owner, researching a spat of recent murders in New Orleans for his latest book.